Street Fighter 6-second closed beta test set December 16-19

Street Fighter 6-second closed beta test set December 16-19
Written by admin

Capcom It will host a second closed beta test for street fighter 6 Between 16-19 December PlayStation 5, xbox Series and computer The company announced it via Steam. Applications are available at: official website.

Get the details below.

Closed Beta Test 2 Content

  • Playable Content – Character Creation (Can only be created once), Ranked Matches, Casual Matches, Battle Hub Matches, Open Tournaments, Tutorial, Hub Goods Store, Extreme Battles (Daily updates), Game Center (Daily updates), Challenges (Daily updates), DJ Booth, Photo Spot
  • Playable Characters – Luke, Jamie, Ryu, Chun-Li, Guile, Kimberly, Juri, Ken
  • Playable Stages – Metro City Downtown, Genbu Temple, Carrier Bryon Taylor, Tian Hong Yuan, The Macho Ring, Training Room
  • Creating an Avatar – You can customize your avatar that appears in the Battle Hub when you play the game for the first time. (Please note that you cannot save or upload avatar recipes or rearrange your avatar during the Closed Beta.)
  • Available Features – Cross-platform play, Control types (Modern/Classic), Interpretation (Play-by-Play Reviewers: Vicious / Tasty Steve / Aru / Kosuke Hiraiwa | Color Commentators: James Chen / Demon Kakka), CFN (Fighters List / Replays / Standings) ), Online match Fight Request function, Battle tutorials, Battle settings, Photo Mode.
Function Definition
Cabinet Battle Center Match The match will begin when both you and another player sit in a battle booth. You can enter Training Mode while waiting for a match. You can also watch while others play.
Extreme War The rules and cheats of Extreme Battle are changing every day. While waiting for a match, you can switch to Practice Mode or watch others play.
Game Center Enjoy the classics once again in this area. This is single player content that changes daily. You can also watch while others play.
Function Definition
Events Tournaments Tournaments are held periodically. Go to the event counter to enter.
Difficulties Complete various challenges to get rewards in the form of Driving Tickets.
Hub Products Store Use Fighter Coins and Drive Tickets here to get gear for your avatar.
Fighter Coins (FC) Provided as a gift for the first time during Closed Beta Testing. Please get them from the News section of the Multi menu.
Driver Ticket (DT) It can be obtained by completing challenges or entering events.
Function Definition
Menu Device Use your handset to change your avatar’s gear and set which emotes are used.
Battle Settings Open Fight Request for Ranked/Casual Match, set up your favorite character and adjust commentary and other battle-related settings.
Multi Menu Access Capcom Fighters Network, Rewards (Challenges), News and Options from this menu.

Changes Since Closed Beta Test 1

  • Bug fixes
    • Some bugs have been fixed.
    • Fixed an issue that could cause the game to freeze when you try to log out of your profile while in the Battle Hub.
  • new feature
    • Added an option to reduce input lag in the graphics menu. Turning this option on will shorten the gap between your entries and entries. action happens on the screen. This is especially useful if you use a monitor on the PlayStation 5 that can display at 120 Hz and Xbox Series X|S.
    • The same effect for the Steam version can be achieved by turning this option on and off Vsync and setting the refresh rate to 120 Hz or higher.
    • Please note that depending on the monitor you may experience some tearing.
  • Online War
    • Behavior Regulations
      • Adjusted how the input lag works when the link state causes frequent changes in latency (represented by the D value at the top of the screen) so that it no longer decreases during an incremental round.
    • Bug fixes
      • Fixed an issue where watching a battle cabin while queuing in another cabin would cause a communication error and a black screen when the match you were watching was about to end.
      • Fixed an issue in Extreme Battle that would cause Juri to get stuck in the Fuhajin animation until the bullet disappears if there is a bullet on screen and Juri attacks an explosive with Fuhajin.
  • Training Mode
    • Bug fixes
      • Fixed an issue where Frame Meter would not work properly if you chose to restore default settings.
  • Battle Arrangements
    • Fixed some bugs and fine-tuned some aspects of the game regarding controls and overall strategy.
    • No individual character tweaks have been made since the last Closed Beta Test.
    • Behavior Regulations
      • Modern Controls adjusted to perform a crouching heavy kick when pressing down-forward + Heavy Attack.
      • (Please note that this is not included in the in-game script, and if you try to perform the attack that is currently in the script, it may differ from the attack that comes up.)
      • 1. Jamie – Phantom Swing
        • Appears as Down+Heavy, Heavy, Heavy in the script, but in battle it is performed with Down-forward+Heavy, Heavy, Heavy
      • 2. Guile – Ghost Dagger
        • Appears as Down+Heavy, Heavy, Heavy in the script, but in battle it is performed with Down-forward+Heavy, Heavy, Heavy
      • 3. Chun-Li – Water Lotus Fist
        • This move is in the script, but if you perform Down-forward+Heavy while using the Modern control type, you’ll get Chun-Li’s crouching heavy kick instead, not the Water Lotus Fist.
          • When performing a Super Art command such as Quarter Circle Forward x 2 or Quarter Circle Back x 2, the input lag going forward or backward from below is now 12 frames instead of 10 frames.
        • Crouch mid-hits that can be canceled as special attacks now have a hit point of 9 tiles instead of 10 tiles.
      • Bug fixes
        • Fixed an issue where when you apply the Half Circle Forward command to perform the Quarter Circle Forward special move, you would instead receive an attack based on the “Shoryuken” command input.
      • Balance Settings
        • Perfectly Parrying a projectile now has the same damage scaling as a Perfect Parrying attack when attacking an enemy.
        • If you continue your parry stance after Perfectly Parrying a projectile, no recovery time will occur to stop parrying if you leave the parry within a set amount of time.
          Level 1 Super Arts for all characters no longer have bullet invincibility.
      • Ryu Adjustments
        • Balance Settings
          • In line with the invincibility change made to all Tier 1 Super Arts, Ryu’s Hashogeki and Shin Hashogeki are now treated as hits, not bullets.
    • Fixed other minor battle-related bugs.

street fighter 6 It will be released for the PlayStation 5, PlayStation 4via Xbox Series and PC Steam in 2023

Watch a new trailer below.

Closed Beta Test 2 Announcement Trailer



About the author


Leave a Comment