Xbox is still trying to relaunch some of its classic series like Perfect Dark and Fable and has acknowledged how someone else stumbled across it along the way. Halo Infinite.
in an interview with Friend Per Second Matt Booty, head of Xbox Game Studios, explained the timelines, partnerships and hurdles, tackling some of the podcast’s long-standing reboots. When asked about Perfect Dark and leadership changes on the project, the Xbox boss explained Partnership with Crystal Dynamics.
Booty referred to developer The Initiative and Crystal Dynamics’ efforts on Perfect Dark as “co-development,” making it clear that they are “equal partners in development.” In other words, Crystal Dynamics is not just ready for outsourcing assets or other parts of the project.
“There wasn’t a lot of leadership change while we were building the studio,” Booty said. “I think one of the hardest things in the last few years has been to finish a big game on the scale of Halo or Battlefield in the current circumstances.”
These conditions are Booty references, changes made to studio work due to the COVID-19 pandemic. The head of Xbox noted that since its inception, they’ve tried a few new ways of attracting workflow and talent. He also noted that this kind of “tight joint development” is something we will see more of in the future.
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When asked about Fable, Game Point He noted Booty’s praise for developer Playground Games. It’s a studio primarily known for racing games like the Forza Horizon series, but Xbox boss noted that Playground brings “high craft, high quality, high attention to detail” to projects. He said the team has “a particular passion for IP” and “understands what Fable’s heart and soul is and how they can make him stand out for today’s sensibilities.”
Polygon also highlighted Booty’s openness on the subject Halo Infinite and it stumbles during startup and during the update cycle. He compared Halo Infinite’s struggles to “the classic runner’s stumbling and stumbling error on the way to the finish line”, again mainly due to the COVID-19 pandemic.
Booty acknowledged the challenges associated with sudden remote work, hybrid work, figuring out how to fit in, and team size during the pandemic, calling it “the worst case for trying to finish games”. He praised the team for getting the job done and delivering, and acknowledged that some of these struggles have become more prominent in Halo Infinite’s long-term content plan – where Booty says Xbox “understood”.
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From the interview with Booty, it appears that the Halo Infinite team has new post-launch plans and a forward game plan for future updates. Halo Infinite’s big Winter Update It starts tomorrow, November 8th.
Andrea Shearon is a freelance contributor for IGN covering gaming and entertainment. She has worn many hats during her seven-year career in the games industry, with her signatures on fanbyte, USA Today’s FTW, TheGamer, VG247, and RPG Site. Find him on Twitter (@Maajora) or the Materia Possessions podcast chatting about any series featuring FFXIV, RPGs, and giant robots.
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