Marvel Sticky it is a very good card game recently released from early access and is now playable on Android, iOS and Steam. However, unlike basically all other digital card games, blow up It does not include a mulligan option at the start of the match, allowing you to discard some or all of your cards for new cards. But as developer Second Dinner’s Ben Brode explained on Twitter, while the lack of a mulligan was a problem for early game testers, the developers fixed the issue by making just one minor change to a single card.
Released last week after a few months in early access, Marvel Sticky is a free-to-play card game created by the ancient. hearthstone director Ben Brode and new game studio, Second Dinner. It quickly became one of the most popular mobile games and a favorite among some. Kotakustaff. I’ve been playing it constantly since beta and I think it may be my favorite digital card game for years, thanks to its focus on quick matches, random items and small decks. However, as part of this simple approach to a card game, Brode and his team decided early on not to include mulligans. And making that work required a little tweaking of Quicksilver.
On Twitter, Brode explained that what makes card games fun is variability. However, the Second Supper also wanted Marvel Sticky Decks need to be small, as deck building is often one of the biggest hurdles for new players. And the smaller the decks, the less variance there will be. So, to prevent players from simply discarding cards to get exactly what they need, and to allow people to bluff using the snap mechanic, Second Supper abandoned mulligans.
As you can imagine, hacking such a popular and traditional part of card games caused some problems. According to Brode, whenever people play their early builds blow up, they mostly complained of mulligan deficiency.
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“We knew that once players understood how the Cube worked and how you could bail out at any time for only a small loss of Cubes, the impact of bad luck would be lessened,” wrote Brode. “And also, missing a one or two drop in Snap is really different than in other card games. There’s no ‘tempo’ in Snap. You don’t ‘lose board control’ by not playing a card early. It might not be the best, but you’re certainly not doomed.”
Even though Brode and the team were confident players wouldn’t miss the mulligan once they understood the game, the amount of early feedback concerning not being able to play anything on turn one and not having a chance to swap cards was hard to ignore. But instead of completely reworking the game, the team made a single change. Players have placed Quicksilver on the deck. The card only uses one energy and also has the ability to always give it to your hand at the start of the match.
“Now [after this tweak] mulligan feedback dried up,” Brode explained. “Who needs mulligan when you can always draw 1 drop? Eventually, many players decide to replace Quicksilver with a different card, but at this point vote to risk a bad opening hand.”
Brode finished the topic He explains that developers often have to decide whether the issues are system-wide or just a content-related issue. In other words, does an issue require you to rework the entire game system or can it be fixed with a minor tweak, such as forcing a useful single-energy card into players’ first deck?
In this case, a minor change to Quicksilver resolved the issue without radically changing it. Marvel Snap. That’s a good thing because I’m happy with the way the game is going today. and never miss the mulligans!
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