Over the last 31 years, the Sonic the Hedgehog fan base has gone through several different eras. While Classical Age allowed fans to platform in beautifully designed 2D scenes, Modern Age gave us Adventure games and Speed-up games, and that’s not even counting Sonic Boom games. Now, with movies breaking blockbusters and reintroducing everyone’s favorite blue hedgehog into mainstream consciousness, a new era may well come for Sonic the Hedgehog games. With Sonic Frontiers, Sega and Sonic Team could hope to welcome fans into the franchise’s Open Zone Era.

Game Informer Issue #347 main cover art
For this issue’s cover story, I traveled to Sonic Team’s US headquarters in Burbank, California to play Sonic Frontiers for hours. I spent that time exploring Kronos Island, fighting enemies, solving puzzles, uncovering secrets and helping friends. I’ve also stepped up a few of the recently announced Cyberspace stages. In this great 16-page cover story, I talk to members of Sonic’s past and present to learn how the franchise bounces back from more challenging years and aims to once again secure a place as video game royalty. You’ll learn more about Sonic’s history, the brand’s rescue efforts after a series of unsatisfactory titles, how movies and TV shows fit into the broader brand picture, and where the Sonic franchise goes from here. Of course, that tops all my hands-on impressions of Sonic Frontiers.
However, there is much more on the pages of this issue. Kimberley Wallace offers an excellent take on how Open Roads has changed direction during its turbulent development cycle; Matt Miller takes an early look at Stormgate, the new RTS for a skill that has worked on games like Warcraft III and Starcraft II before, and I dig deeper into the game. Development and improvement of Madden NFL 23. Meanwhile, Blake Hester went to spell it out with Spelunky creator Derek Yu and lived to tell the tale. We also have a big preview section full of new looks at games like Marvel’s Midnight Suns, MultiVersus, A Plague Tale: Requiem, Saints Row, Call of Duty: Modern Warfare II, Final Fantasy XVI, Redfall, and Street Fighter 6. We can expect all this and more in this stacked issue. Game Informer.
Created by our cover art for this month. Evan Stanleyis a Pacific Northwest illustrator and writer who has worked on official Sonic the Hedgehog comics, TV shows, and more over the past decade. He has worked on both the IDW and Archie Comics series and has worked with Sega and Game Informer creating two unique works of art. In the main cover art for this issue, Sonic moves through the open field setting of Sonic Frontiers. Game Informative Gold The cover pays homage to the first issue of the magazine. Game Informerfeaturing Sonic’s first game on the cover. Limited to number one edition per issue, this premium edition Game Informer it is not for sale. Check out our official page to find out where you can get a copy. excitement, Facebookand Instagramand stay tuned for more details in the coming weeks. Click here to read more about Game Informative Gold.
Print subscribers can expect their numbers to start arriving in the coming days/weeks. The digital edition of this issue is out on 29 June. PC / Mac, iOSand Google Play. Click to subscribe to the digital or print version here.